Classification of Boredom and Anxiety in Wrist Pulse Signals using Statistical Features
Himani Jerath1*, Amandeep Bisht2, Harleen Kour3
1School of Electronics and Electrical Engineering, Lovely Professional University, Phagwara, Punjab, India.
2Department of Electronics and Communication, UIET, Panjab University, Chandigarh, India.
3Department of Electrical and Computer Science, State University New York, Buffalo, New York, USA.
*Corresponding Author E-mail: himani.22788@lpu.co.in
ABSTRACT:
In Traditional Indian Medicine (TIM), the characteristics of Wrist Pulse Signals (WPS) are used as an indicator of health status. In this work, the study has been carried out to show the competency of WPS to detect human emotions during Boredom and Anxiety states. The whole setup includes WPS amplification, filtration, data acquisition and stimulus program to induce definite state of mind (emotion). ®LABView software has been used for acquisition and analysis of pulse signals. Statistical parameters were derived for classification of emotional states. The significance of these parameters has been tested using the t-test and p-values. Further, comparison of Naive Bayes, SVM, MetaMulti class and Random Forest has been shown for 3 different cases: Boredom vs. Neutral, Anxiety vs. Neutral and Boredom vs. Anxiety. Among all the classifiers, SVM showed the best results with an accuracy of 75% and 62.75% in detecting Anxiety and Boredom states respectively. Comparative analysis has been carried out for WPS under different states demonstrating the effect of various emotions (feelings) changes on WPS. The experimental outcome demonstrated a noteworthy improvement in classifying boredom and Anxiety states using WPS.
KEYWORDS: Wrist Pulse Signals (WPS), Emotions, Boredom, Anxiety, Classification.
INTRODUCTION:
Human beings are known as Social animals because of their ability to communicate with one another. The communication can be direct through speech or indirect through emotions. Therefore, Emotions forms an important part of Human’s life as they directly affect the decision making skills of a person. In the recent years much of the work has been carried out in studying these emotions and their different models. Paul Eckman1 described six basic emotions that are universally recognized throughout human cultures: fear, disgust, anger, surprise, happiness, and sadness. Later, author expanded this list to include a number of other basic emotions including embarrassment, excitement, contempt, shame, pride, satisfaction, and amusement. These emotions play an important role in Human Machine Interaction (HMI) system and hence have become a latest research trend.
There are several ways of recognising these emotions- from speech signals or facial expressions2,3,4,5,6 to analysing the physiological or bio signals7,8,9,10,11,12. The main disadvantage with the facial expressions based recognition is that emotions can be faked with facial expressions. On the other hand emotions leave an immediate impact on physiological signals. Several studies have been conducted on most of the physiological signals except Wrist pulse signals directly. WPS or radial signals have been used for centuries in Ancient Indian Ayurveda, Traditional Chinese Medicines and Greek medicines to detect any abnormalities in the human body13. Any physiological change in the body changes the parameters related to pulse signals such as overall shape, strength, rate, rhythm etc. which can be detected by feeling the palpations at three close points identified as ‘Vata’, ‘Pita, ‘Kapha’ on the radial artery. In the recent years various researchers are working on these WPS by considering different conditions like intake of meals, diseases, and exercise. Narendera et al. has discussed the impact of food intake on the pulse of a person14 while Syed absar kazmi et al. discussed about the impact of four different states of physical activity- jogging, laying, standing and sitting on wrist pulse signals using PPG method15. Also Bhaskar Thakkar has done health diagnosis using Wrist pulse signals16.
The whole setup of the proposed work is divided into various steps among which the first step is Pulse Acquisition. There are different methods of pulse acquisition such as using pressure sensors, ultrasonic sensors or photoelectric sensors17. The next step is the signal pre processing which includes base line filtering of acquired signals. Afterwards features are extracted and their statistical significance is analysed. Heng yu Ping et al.18 specifies the optimum features required for differentiating different emotions. C. Godin et.al.19 compared different physiological signals and the impact of different emotions on them. To study wrist pulse signals under different emotional states, invoking emotions is a tedious task and is subjective in nature. Generally games, pictures, audio-videos are used for this purpose. Guillame Channel20 used the game to detect boredom; engagement and anxiety while E. H. Jang et. al.21 use different techniques including audio visuals to invoke human emotions like boredom, pain and surprise. Lastly, classification is performed on the features to recognise respective emotions. The main objective of the present work is to acquire wrist pulse signals under two emotional states, pre-process it, extracting the relevant features out of it in time domain and further classifying them to study the impact of various emotions on it.
The overall paper is divided into four sections. The first section includes the subjects that participated, methodology of acquiring and pre-processing the signals. The second section involves features extraction. The third section explains the validation of the features and classification. The fourth section includes the conclusions and future work.
METHODOLOGY:
The whole methodology for the experiment was self designed and various steps were taken into consideration. The flowchart given in figure 1 shows the complete methodology.
DATA ACQUISITION:
The first step is the Data acquisition that involves the subjects, setup, the conditions and the tools being used for acquiring the signals.
Subjects:
There were 8 voluntary subjects participating in this experiment of the age group 20-22 years (Male-5 and Female-3). The signals were acquired from the radial artery of left hand wrist and at the same time the right hand of all the participants was busy in playing game which is used to invoke emotions during the experiment. Before the start of experiment, all the participants were explained about the purpose and method of this experiment and after that all have to give a consent prior the data collection starts to ensure all are aware of steps carried out in this study.
Figure 1 Flowchart showing the research methodology
Materials:
During data acquisition, pulse pressure sensor is placed on the wrist and NI DAQ card PCI-6251 is being used along with the LABView simulated code to acquire the WPS at the sampling frequency of 250Hz as shown in Figure 2. The acquired pulse signal is in milivolts (weak signal) and is infected by noise therefore further needs the amplification and filtration. Additionally audio or video songs, Tetris game and International Affective Picture System (IAPS) 22,23,24,25 are the some of the ways used by researchers to invoke emotions. However here the Tetris game was used to stimulus emotion in human during this experiment as it is easy to control the various difficulty levels in the game. Also it is well known and requires only one hand of the user. Moreover Tetris doesn’t require much mental skills. And as per the idea proposed by Anandhukrishnan26 how games affect the anxiety in children, selecting a game for this experiment was an appropriate choice.
The Tetris game shown in Figure 3(a) and 3(b) with easy and difficult level were used to invoke two states of emotions- Boredom and Anxiety respectively. The subjects were pre-informed about the game so that they are well-verse with the rules of the game. Moreover, the level of the game used to invoke emotion is varying from subject to subject. Subjects were advised to identify the level of game they feel most easy (Boredom level) and quite difficult (Anxiety level). Foregoing to data acquisition of signals under two emotional states Neutral signals were taken to consider it as the neutral state of the subjects. Subsequently, the deviations of Boredom and Anxiety signals were observed from the Neutral signal.
Fig. 2 Block Diagram showing the Signal Acquisition setup
Fig. 3(a) Tetris game Easy Level (Boredom)
3(b) Tetris game Difficult Level (Anxiety)
PREPROCESSING:
In signal processing, pre-processing is one of the important step which is required to be considered to avoid the unwanted signals, power line interferences and baseline wandering. The acquired signals are raw signals that need to be processed before using them for further analysis. The raw signal for both the emotional states of subject 1 and 2 is represented in Figure 4 and Figure 5 respectively. The signals are de noised using wavelet function ‘dB9’ and are smoothed using band pass filter with the band pass frequency of 0.4-6 Hz27. Then the signals are segmented from the offset and the outlier segments are removed. The resulting signals so obtained are the cleaned signals that are used for further processing. A visual inspection of Figure 4 and Figure 5 clearly indicate the usefulness of further processing of these signals as it represents that the information carried in both the raw signals of same subject is different for different emotional states.
Fig. 4 LABView representation of Anxiety and Boredom signal of Subject1
Fig. 5 LAB View representation of Anxiety and Boredom signal of Subject2
FEATURES EXTRACTION:
As the signals are acquired, the next step is the extraction of the features in order to characterize physiological activity for different emotional states. In this study, the time domain or statistical features proposed by PICARD28 are extracted and investigated. The time domain or statistical features extracted from WPS were mean, variance, standard deviation, mean of the absolute value of the first difference and mean of the absolute value of the second difference giving rise to 5 features in total per subject under each emotional state-Neutral, Boredom and Anxiety. Two more features i.e. mean of the absolute value of the first difference and mean of the absolute value of the second difference were extracted after normalisation of WPS. Table 1 shows the list of the features considered for analysis.
Table 1: List of Features extracted
|
Features |
Expression |
|
Mean |
|
|
Variance
|
|
|
Accuracy |
ACC = |
|
Standard Deviation
|
|
|
Mean of the absolute value of first difference
|
|
|
Mean of the absolute Value of Second difference
|
|
|
Mean of the absolute Value of First difference of Normalised signal
|
|
|
Mean of the absolute Value of Second difference of Normalised signal |
|
Where;
xi: signal; n: total length of the
signals; normalised signal (xni) = ![]()
CLASSIFICATION:
After extracting features and grouping them into different feature sets, the next step is to train a classifier for a particular emotion based on the feature set created per subject. There are several machine learning algorithms available for this process that is being used in the previous works29,30,31,32,33. However, choosing a particular classifier has always been a challenging task because of the individualistic nature of the signals. In the proposed work, four classifiers named Support Vector Machine (SVM), Random Forest, Naïve Bayes and MetaMulti class are being used with 10 folds cross validation procedure on the training sets.
(i) SVM:
One of the widely used machine learning algorithms for supervised classification is Support Vector Machine (SVM). It is mostly preferred for classification as well as regression applications. However, in research related to bio signal processing it is used for classifying different classes/states. In this algorithm, each data point is mapped as a point in n-dimensional feature space (where n is number of features you have) with the value of each feature being the value of a particular coordinate. Then, classification is carried out by finding the hyper-plane that discriminates multiple classes very competently.
(ii) Naïve Bayes:
Naïve Bayes classifiers is not an individual algorithm as it belongs to the family of simple probability based classifiers that implements Bayes’ theorem with well designed (naïve) independence presumptions between the features. Naïve Bayes is a simple method of constructing classifiers by assigning class labels to problems represented as vectors of feature values, where the class labels are drawn from some finite set. The key advantage of Naïve Bayes is that it necessitates a fewer number of training samples to approximate the parameters essential for classification.
(iii) Meta Multi Class:
Multiclass classification, as the name itself suggests, refers to classifying more than two classes such as classifying a set of images of shapes which may be square, triangle, or circle. Multiclass classification makes the presumption that each sample is marked to one and solely one label, that is, a shape can either be a square or a triangle but not both at the same instant.
(iv) Random Forest:
It is a highly flexible, user friendly supervised machine learning algorithm that gives considerable results even without hyper-parameter tuning at the majority of instants. Because its simplicity, it is one of the commonly used algorithms. Here multiple decision trees created that are merged together for accurate and stable prognosis.
Hence, it is necessary to demonstrate the capability of physiological signal like WPS in depicting difference across various emotional states and is statistically significant for further research. The subsequent section will demonstrate effectiveness of the WPS in detecting different emotional states followed by cross validation using 4 different classifiers.
RESULTS AND DISCUSSION:
Extracted Features
In this section, outcomes of above discussed features and classification tools have been discussed for discriminating boredom, anxiety and neutral states. Also, p- values and t-test have been performed for testing statistical significance of extracted features. In the beginning, total of 7 features have been computed for different emotional states from 8 subjects. The Table 1-3 shows the features extracted (total 7 statistical features) independently for neutral, boredom and anxiety state.
Table 2: Features values in the state of Boredom
|
Subjects |
Mean |
Variance |
Standard Deviation |
Absolute value of mean of first difference |
Absolute value of mean of Second difference |
Absolute value of mean of first difference(Norm) |
Absolute value of mean of second difference(Norm) |
|
Sub 1 |
-0.2789 |
-0.7322 |
-0.60565236 |
-0.969934365 |
-0.992965023 |
-0.955316624 |
-0.989539396 |
|
Sub 2 |
-0.5888 |
-0.898 |
-0.760613518 |
-0.979293902 |
-0.995038441 |
-0.951078591 |
-0.98827373 |
|
Sub 3 |
-0.4401 |
-0.7935 |
-0.666473537 |
-0.972059369 |
-0.99274213 |
-0.953778796 |
-0.987966126 |
|
Sub 4 |
-0.7718 |
-0.9597 |
-0.8777758 |
-0.990694764 |
-0.99769775 |
-0.9716691 |
-0.992990744 |
|
Sub 5 |
-0.6329 |
-0.9391 |
-0.775287865 |
-0.984586485 |
-0.996920415 |
-0.942802995 |
-0.988567218 |
|
Sub 6 |
-0.8491 |
-0.9881 |
-0.929779391 |
-0.995024273 |
-0.99883372 |
-0.970201413 |
-0.99300775 |
|
Sub 7 |
-0.778 |
-0.9693 |
-0.880205554 |
-0.991003756 |
-0.997816884 |
-0.964667102 |
-0.991424381 |
|
Sub 8 |
-0.3896 |
-0.8661 |
-0.744429212 |
-0.979266263 |
-0.995389286 |
-0.960401934 |
-0.991194211 |
Table 3: Features values in the state of Anxiety
|
Subjects |
Mean |
Variance |
Standard Deviation |
Mean of the absolute value of the first difference |
Mean of the absolute value of the second difference |
Mean of the absolute value of the First difference(Norm) |
Mean of the absolute value of the second difference(Norm) |
|
Sub1 |
-0.49098 |
-0.8402 |
-0.6862 |
-0.9761 |
-0.99474 |
-0.95263 |
-0.98957 |
|
Sub 2 |
-0.21155 |
-0.73677 |
-0.68317 |
-0.97109 |
-0.99167 |
-0.96507 |
-0.98994 |
|
Sub 3 |
-0.50078 |
-0.91823 |
-0.78151 |
-0.9798 |
-0.9941 |
-0.9444 |
-0.98372 |
|
Sub 4 |
-0.82079 |
-0.98858 |
-0.91872 |
-0.99359 |
-0.99851 |
-0.95408 |
-0.98934 |
|
Sub 5 |
-0.8465 |
-0.98462 |
-0.90325 |
-0.99271 |
-0.99829 |
-0.94245 |
-0.98651 |
|
Sub 6 |
-0.92318 |
-0.99599 |
-0.95765 |
-0.99651 |
-0.99918 |
-0.96237 |
-0.99111 |
|
Sub 7 |
-0.66039 |
-0.96714 |
-0.87366 |
-0.98898 |
-0.99697 |
-0.95745 |
-0.98831 |
|
Sub 8 |
2.006669 |
1.305975 |
0.235004 |
-0.90422 |
-0.97757 |
-0.94827 |
-0.98788 |
Table 4: Features values in the Reference (Neutral) state
|
Subjects |
Mean |
Variance |
Std |
Absolute value of mean of first difference |
Absolute value of mean of Second difference |
Absolute value of mean of first difference(Norm) |
Absolute value of mean of second difference(Norm) |
|
Sub1 |
-0.1816 |
-0.52674293 |
-0.520214 |
-0.964142318 |
-0.991929822 |
-0.963408898 |
-0.991758981 |
|
Sub2 |
-0.7336 |
-0.95263169 |
-0.849887 |
-0.987169512 |
-0.996911391 |
-0.959167309 |
-0.990173488 |
|
Sub3 |
-0.6525 |
-0.93423421 |
-0.777429 |
-0.983291344 |
-0.996168252 |
-0.943176263 |
-0.986968461 |
|
Sub4 |
-0.8231 |
-0.97499898 |
-0.903305 |
-0.992666919 |
-0.998220559 |
-0.971418986 |
-0.993050799 |
|
Sub5 |
-0.9549 |
-0.99811428 |
-0.971888 |
-0.998082631 |
-0.9996143 |
-0.97081583 |
-0.994140369 |
|
Sub6 |
-0.8207 |
-0.98859518 |
-0.920355 |
-0.994188952 |
-0.998667197 |
-0.958543811 |
-0.990447817 |
|
Sub7 |
-0.9455 |
-0.99768899 |
-0.968750 |
-0.997537571 |
-0.99941196 |
-0.965700788 |
-0.991765077 |
|
Sub8 |
-0.6302 |
-0.93699508 |
-0.841039 |
-0.986907933 |
-0.99707003 |
-0.966915834 |
-0.992597447 |
Statistical Significance of Features:
Since the main aim of the work is to discriminate the signals taken under different emotional states as a result the features extracted needs to be evaluated. A paired t-test was performed and p-values were calculated for every feature of all the subjects in all the above mentioned states. The null hypothesis statement for paired samples t-test is: the average of the differences between the paired observations in the two samples is zero. However, if the computed P-value is below 0.10, statistically it signifies that the mean difference between the paired observations is significantly different from 0. More the values away from 0.10, least significant are those features in detecting emotions.
The reference state is the neutral state of the subject taken at the start of experiment as mentioned earlier.
Table 5: T-values and p-values of the Paired t test applied on features for boredom conditions at significance level 0.10
|
Features |
T-Value |
p-Value |
|
Mean |
2.52 |
0.0004 |
|
Variance |
0.57 |
0.58 |
|
Standard Deviation |
2.11 |
0.07 |
|
Mean of Absolute value of 1st dif. |
2.32 |
0.053 |
|
Mean of Absolute value of2nd diff. |
2.53 |
0.038 |
|
Mean of absolute of 1st diff. of normalised signal |
0.82 |
0.43 |
|
Mean of absolute of 2nd diff. of normalised signal |
1.15 |
0.28 |
Table 6: T-values and p-values of the Paired t test applied on features for anxiety conditions
|
Features |
T-Value |
p-Value |
|
Mean |
1.24 |
0.25 |
|
Variance |
0.95 |
0.37 |
|
Standard Deviation |
1.07 |
0.35 |
|
Mean of Absolute value of 1st dif. |
1.21 |
0.265 |
|
Mean of Absolute value of2nd diff. |
1.37 |
0.21 |
|
Mean of absolute of 1st diff. Of normalised signal |
2.1 |
0.07 |
|
Mean of absolute of 2nd diff. Of normalised signal |
3.35 |
0.01 |
Table 7: T-values and p-values of the Paired t test applied on features for both boredom and anxiety conditions
|
Features |
T-Value |
p-Value |
|
Mean |
0.92 |
0.39 |
|
Variance |
0.91 |
0.39 |
|
Standard Deviation |
0.64 |
0.54 |
|
Mean of Absolute value of 1st dif. |
0.74 |
0.47 |
|
Mean of Absolute value of2nd diff. |
0.87 |
0.40 |
|
Mean of absolute of 1st diff. Of normalised signal |
1.61 |
0.1 |
|
Mean of absolute of 2nd diff. Of normalised signal |
2.91 |
0.02 |
Table 4 gives the T-values and p-values of the Paired t-test applied on features for boredom conditions (Boredom vs. Neutral). It has been observed that 4 out of 7 features were significant in this case. It shows the importance of the mean, standard deviation, mean of the absolute value of first and second difference features to distinguish the Boredom state from the Neutral state. Similarly, Table 5 and 6 gives the T-values and p-values of the Paired t-test applied on features for anxiety conditions (Anxiety vs. Neutral) and Boredom V/s Anxiety condition respectively. It was observed that for both the conditions mean of the absolute value of first and second difference of the normalised signals were found significant. The graphical representation of all significant features clearly differentiates the different emotional states. Such graphical representation for the condition Boredom V/s Anxiety is shown in Figure 6. From the graph it is clearly visible that significant features are sufficient enough to distinguish different emotional states.
Fig. 6 Representation of the significant stastical features studied under Boredom v/s Anxiety
CLASSIFICATION:
At first, all features are taken into consideration during classification of all the subjects for case1 (Boredom vs. Neutral), case2 (Anxiety vs. Neutral) and case3 (Boredom vs. Anxiety cases). From the results shown in Figure 5 for Boredom vs. Neutral (case1), it is clear that when all the features were under consideration, the highest accuracy was obtained as 68.75% by SVM followed by Random Forest, Naive Bayes and Meta Multi Class. The best accuracy for the classification of Anxiety vs. Neutral (case2) has been observed as 75% and again SVM gave better result than others followed by MetaMulti Class, Random Forest and Naive Bayes for all the features shown in Figure 6. In the case3 (Boredom vs. Anxiety), the accuracy was achieved as 62.5% by Meta Multi Class followed by SVM, Naive Bayes and Random Forest.
Thereafter, only selected dominant features were used in each emotional condition (case1-3) at the stage of classification and results are illustrated within Figure 7-9.
Fig. 7 Case1: Classification using all features and significant features in Boredom state (Boredom vs. Neutral)
Fig. 8 Case2: Classification using all features and significant features (Anxiety vs. Neutral)
Fig. 9 Case3: Classification of Boredom and Anxiety states considering all and
significant features
When only significant features were considered the accuracies achieved were 68.75%, 75% and 62.5% given by SVM, SVM and Meta Multi Class respectively in all the 3 cases. Consequently, it can be concluded that working with only the dominant features is sufficient enough to distinguish three cases effectively. Furthermore, it is noticed that the overall performance given by SVM in classifying emotions is better than other classifiers while considering all or dominant features except for case 3 in which Meta Multi Class is the best.
The other important observation that was observed from this experiment is that till now as per the literature, EEG signals were the only signals used to classify human emotions with a higher rate of accuracy approximately 90%. However, WPS signals with an accuracy of 75% has given sufficient proofs of its competency as well which can be enhanced further using different techniques to acquire them or classifying them differently. This is shown in figure 10.
Figure 10: Comparative analysis of WPS with EEG in recognizing emotions
CONCLUSIONS:
This paper investigates statistical parameters for classifying Boredom and Anxiety states using WPS. Efforts have been made to illustrate the potential of WPS in analysing the emotions. WPS were taken for three different states -Neutral (Reference), Boredom and Anxiety induced with the help of Tetris game. The protocol for acquiring signals using game to invoke emotion was designed. Furthermore, seven statistical features were extracted and their significance was tested using p-values. Proficient classification methods were used to validate the results. The study demonstrated that the most considerable features are sufficient enough to discriminate the state of mind (emotion) in all the above mentioned three cases. To our best knowledge till now no research study have been used directly on the WPS for emotions. This preliminary study achieved the satisfactory results using SVM classifier in all the cases except in Boredom vs. Anxiety. Overall, this paper presents new insight into the role of WPS in emotional state classification. Further in future, more focus would be given to strengthen the database by increasing subjects, features and emotion states (such as Happy, Sad, and Fear) to improve the classification rate.
CONFLICT OF INTEREST:
The authors declare no conflict of interest.
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Received on 16.06.2019 Modified on 07.08.2019
Accepted on 21.09.2019 © RJPT All right reserved
Research J. Pharm. and Tech 2020; 13(5): 2199-2206.
DOI: 10.5958/0974-360X.2020.00395.9